Can AI teach design
or does it just do it for you?

Can AI teach design
or does it just do it for you?

Can AI teach design
or does it just do it for you?

UCSC Tech4Good

UCSC Tech4Good

UCSC Tech4Good

PUBLISHED - CHI WORKSHOP 2026 BARCELONA

PUBLISHED - CHI WORKSHOP 2026 BARCELONA

CO-AUTHOR

CO-AUTHOR

UX REASERACH

UX REASERACH

AI DESIGN

AI DESIGN

AI DESIGN

EDUCATION

EDUCATION

EDUCATION

Timeline

Timeline

Timeline

March 2025 - June 2026

March 2025 - June 2026

Team

Team

Team

3x Engineers,

1 Business,

1 Marketing

3x Engineers,

1 Business,

1 Marketing

Methods

Methods

Methods

Interviews · Observation · Wizard-of-Oz

Interviews · Observation · Wizard-of-Oz

Tools

Tools

Tools

Figma · Figma Make · Gemini · Claude · Google Forms · Google Doc

Figma · Figma Make · Gemini · Claude · Google Forms · Google Doc

Summay

I co-authored a published paper at CHI 2026 exploring how generative AI tools affect learning in novice designers. Then I ran a follow-up study to test a framework that might fix the problem. This research project introduces an AI-driven, structure-first Reverse-Engineering Framework. By taking mature, high-fidelity interfaces and algorithmically deconstructing them into multi-layered, low-fidelity abstractions paired with expert-level design annotations, the platform scaffolds intentional learning and strategic transfer for novice UI/UX designers.

Summay

I co-authored a published paper at CHI 2026 exploring how generative AI tools affect learning in novice designers. Then I ran a follow-up study to test a framework that might fix the problem. This research project introduces an AI-driven, structure-first Reverse-Engineering Framework. By taking mature, high-fidelity interfaces and algorithmically deconstructing them into multi-layered, low-fidelity abstractions paired with expert-level design annotations, the platform scaffolds intentional learning and strategic transfer for novice UI/UX designers.

Summay

I co-authored a published paper at CHI 2026 exploring how generative AI tools affect learning in novice designers. Then I ran a follow-up study to test a framework that might fix the problem. This research project introduces an AI-driven, structure-first Reverse-Engineering Framework. By taking mature, high-fidelity interfaces and algorithmically deconstructing them into multi-layered, low-fidelity abstractions paired with expert-level design annotations, the platform scaffolds intentional learning and strategic transfer for novice UI/UX designers.

1 — THE QUESTION

1 — THE QUESTION

1 — THE QUESTION

When I started this project, AI design tools were everywhere. You could type a prompt and get a polished, high-fidelity prototype in seconds. That felt like a good thing — democratizing design, lowering the barrier to entry.


But something nagged at me. If a novice designer uses AI to generate their screens, do they understand why those screens work? Or are they just getting better at asking the right questions without building the intuition to know what a right answer looks like?

When I started this project, AI design tools were everywhere. You could type a prompt and get a polished, high-fidelity prototype in seconds. That felt like a good thing — democratizing design, lowering the barrier to entry.


But something nagged at me. If a novice designer uses AI to generate their screens, do they understand why those screens work? Or are they just getting better at asking the right questions without building the intuition to know what a right answer looks like?

"Does the democratization of UI generation equate to the democratization of skill?"

"Does the democratization of UI generation equate to the democratization of skill?"

That question became the center of our research — and eventually, a published paper at CHI 2026, the most prestigious academic conference in human-computer interaction.

That question became the center of our research — and eventually, a published paper at CHI 2026, the most prestigious academic conference in human-computer interaction.

Phase 1 of testing Subject #6

Phase 1 of testing Subject #6

2 - WHAT WE NOTICED

2 - WHAT WE NOTICED

2 - WHAT WE NOTICED

Three patterns that kept showing up

Three patterns that kept showing up

Three patterns that kept showing up

Before we could design a solution, we needed to understand the problem from the inside. We spent time observing novice designers working with current AI tools — watching closely for where things went wrong. Three patterns appeared again and again.


Before we could design a solution, we needed to understand the problem from the inside. We spent time observing novice designers working with current AI tools — watching closely for where things went wrong. Three patterns appeared again and again.


Before we could design a solution, we needed to understand the problem from the inside. We spent time observing novice designers working with current AI tools — watching closely for where things went wrong. Three patterns appeared again and again.


Particpant focused on the AI output more than original designs they had made but only explained aesthetics

Particpant focused on the AI output more than original designs they had made but only explained aesthetics

Particpant focused on the AI output more than original designs they had made but only explained aesthetics

Shallow Mimicry

Shallow Mimicry

Shallow Mimicry

Novices look at a reference and duplicate its exact visual styling rather than extracting its functional pattern. For example, a student designing a mobile app copied a web-style "hovering" interaction because they were distracted by a reference app’s visual domain rather than analyzing mobile layout constraints.

Novices look at a reference and duplicate its exact visual styling rather than extracting its functional pattern. For example, a student designing a mobile app copied a web-style "hovering" interaction because they were distracted by a reference app’s visual domain rather than analyzing mobile layout constraints.

Participant #1 - explaining she added a drop shadow to each content card because she wanted it to stand out

Participant #1 - explaining she added a drop shadow to each content card because she wanted it to stand out

Participant #1 - explaining she added a drop shadow to each content card because she wanted it to stand out

AI Version

AI Version

Participant #1 Designs

Participant #1 Designs

Decisions by intuition, not rationale

Decisions by intuition, not rationale

When asked why they placed or structured an element a certain way, novices frequently default to "it felt natural" or personal app habits. They lack the professional vision to articulate the core user experience principles or business logic driving their decisions

When asked why they placed or structured an element a certain way, novices frequently default to "it felt natural" or personal app habits. They lack the professional vision to articulate the core user experience principles or business logic driving their decisions

The changes made with participant where they mostly focused on color

The changes made with participant where they mostly focused on color

V2 idea - Filtering User Page (upper) &
Admin edit view (lower)

Surface Visual Fixation

Surface Visual Fixation

Surface Visual Fixation

When reviewing their own work or seeking feedback, novices disproportionately focus on surface-level clutter, spacing, fonts, and colors, completely missing severe architectural errors in the user flow or core information hierarchy

When reviewing their own work or seeking feedback, novices disproportionately focus on surface-level clutter, spacing, fonts, and colors, completely missing severe architectural errors in the user flow or core information hierarchy

For AI to genuinely upskill designers, it needs to generate structural scaffolding — not polished outputs. The goal is to move AI from automated execution to contextual cognitive support.

For AI to genuinely upskill designers, it needs to generate structural scaffolding — not polished outputs. The goal is to move AI from automated execution to contextual cognitive support.

3 - REASERCH

3 - REASERCH

3 - REASERCH

Two phases to understand

how experts think differently

Two phases to understand

how experts think differently

Two phases to understand

how experts think differently

To design something that could close the novice-expert gap, I first needed to understand what that gap actually looked like from both sides.

To design something that could close the novice-expert gap, I first needed to understand what that gap actually looked like from both sides.

To design something that could close the novice-expert gap, I first needed to understand what that gap actually looked like from both sides.

Phase 1:

Expert Designer Semi-Structured

Interviews

Users (Learners)

Phase 1:

Expert Designer Semi-Structured

Interviews

I interviewed 7 senior product designers — including people working at TikTok, Target, Netflix, and J&J — to map how professionals actually deconstruct an interface when they look at it.

N=7 · Semi-structured interviews · Enterprise designers

N=7 · Semi-structured interviews · Enterprise designers

N=7 · Semi-structured interviews · Enterprise designers

We observed novice design students working with and without AI tools, watching for the moments where their process broke down — and why.

N=7 · Longitudinal task-based study · University cohort

N=7 · Longitudinal task-based study · University cohort

Phase 2:

Novice observation study

Admins (MBA Saff)

Phase 2:

Novice observation study

What experts do that novices don't

What experts do that novices don't

Experts read interfaces in layers — from the macro down to the micro. They don't see a screen; they see a system. They immediately notice the behavioral psychology behind components: why an inline alert was chosen over a modal, what that choice says about task urgency, and what it would mean to change it.


Novices see what's visible. Experts see what's intentional.

Experts read interfaces in layers — from the macro down to the micro. They don't see a screen; they see a system. They immediately notice the behavioral psychology behind components: why an inline alert was chosen over a modal, what that choice says about task urgency, and what it would mean to change it.


Novices see what's visible. Experts see what's intentional.

4 - THE FRAMEWORK

4 - THE FRAMEWORK

4 - THE FRAMEWORK

A reverse-engineering approach to teaching through deconstruction

A reverse-engineering approach to teaching through deconstruction

The core idea: instead of generating polished outputs, what if AI worked backwards? Take a mature, high-fidelity interface and algorithmically strip it down — layer by layer — until only the structural skeleton remains. Then annotate that skeleton with the reasoning an expert would apply.


We called this the Reverse-Engineering Framework.

The core idea: instead of generating polished outputs, what if AI worked backwards? Take a mature, high-fidelity interface and algorithmically strip it down — layer by layer — until only the structural skeleton remains. Then annotate that skeleton with the reasoning an expert would apply.


We called this the Reverse-Engineering Framework.

01 — Journey-level flow abstraction

01 — Journey-level flow abstraction

01 — Journey-level flow abstraction

Strips all page content to isolate step sequences, page counts, and navigational logic. Shows the skeleton of how a user moves through a product — nothing else.

Strips all page content to isolate step sequences, page counts, and navigational logic. Shows the skeleton of how a user moves through a product — nothing else.

Strips all page content to isolate step sequences, page counts, and navigational logic. Shows the skeleton of how a user moves through a product — nothing else.

02 — Block-level layout abstraction

02 — Block-level layout abstraction

02 — Block-level layout abstraction

Translates pages into rough sketch blocks defining region proportions — header vs. action area, content vs. navigation. No typography, no color, no branding.

Translates pages into rough sketch blocks defining region proportions — header vs. action area, content vs. navigation. No typography, no color, no branding.

Translates pages into rough sketch blocks defining region proportions — header vs. action area, content vs. navigation. No typography, no color, no branding.

03 — Annotated element-level logic tree

03 — Annotated element-level logic tree

03 — Annotated element-level logic tree

A grayscale wireframe with all aesthetic polish removed, paired with explicit design rationale — the "why" behind every structural decision, written in the language of expert thinking.

A grayscale wireframe with all aesthetic polish removed, paired with explicit design rationale — the "why" behind every structural decision, written in the language of expert thinking.

Blueprint Team 2024-25
Blueprint Team 2024-25
Blueprint Team 2024-25

Journey-level flow abstraction

Journey-level flow abstraction

Journey-level flow abstraction

Block-level layout abstraction

Block-level layout abstraction

Annotated element-level logic tree

Annotated element-level logic tree

Annotated element-level logic tree

The rationale layer — why it works

The rationale layer — why it works

The rationale layer — why it works

The framework doesn't just strip visuals — it explains the logic behind every structural choice. Each component is tagged with three things: why it was designed that way, what the tradeoff is, and a prompt that pushes the learner to think critically about whether it applies to their own context.

The framework doesn't just strip visuals — it explains the logic behind every structural choice. Each component is tagged with three things: why it was designed that way, what the tradeoff is, and a prompt that pushes the learner to think critically about whether it applies to their own context.

The framework doesn't just strip visuals — it explains the logic behind every structural choice. Each component is tagged with three things: why it was designed that way, what the tradeoff is, and a prompt that pushes the learner to think critically about whether it applies to their own context.

UI Component

UI Component

UI Component

The Why

The Why

The Why

The Tradeoff

The Tradeoff

The Tradeoff

The Pivot

The Pivot

The Pivot

Sticky CTA button

Sticky CTA button

Sticky CTA button

Reduces friction; keeps the primary action consistently reachable

Reduces friction; keeps the primary action consistently reachable

Reduces friction; keeps the primary action consistently reachable

Can feel transactional; blocks real estate on compact screens

Can feel transactional; blocks real estate on compact screens

Can feel transactional; blocks real estate on compact screens

How would this change if the user's goal was exploration rather than a fast transaction?

How would this change if the user's goal was exploration rather than a fast transaction?

How would this change if the user's goal was exploration rather than a fast transaction?

Progressive disclosure

Progressive disclosure

Progressive disclosure

Prevents cognitive overload by hiding advanced options

Prevents cognitive overload by hiding advanced options

Prevents cognitive overload by hiding advanced options

Increases click-depth to locate specific tools

Increases click-depth to locate specific tools

Increases click-depth to locate specific tools

How do you expose complexity without introducing visual clutter?

How do you expose complexity without introducing visual clutter?

How do you expose complexity without introducing visual clutter?

5 - FOLLOW-UP STUDY

5 - FOLLOW-UP STUDY

5 - FOLLOW-UP STUDY

After publication, we tested it.

The Wizard-of-Oz experiment.

After publication, we tested it.

The Wizard-of-Oz experiment.

After publication, we tested it.

The Wizard-of-Oz experiment.

The CHI paper established the problem and proposed the framework conceptually. But proposing something is different from proving it works. So after publication, I ran a follow-up Wizard-of-Oz study — testing our reverse-engineering approach directly against standard high-fidelity references with real novice designers.


Participants were asked to sketch a complex mobile flow — a group airport ticketing feature — under two sequential conditions.

The CHI paper established the problem and proposed the framework conceptually. But proposing something is different from proving it works. So after publication, I ran a follow-up Wizard-of-Oz study — testing our reverse-engineering approach directly against standard high-fidelity references with real novice designers.


Participants were asked to sketch a complex mobile flow — a group airport ticketing feature — under two sequential conditions.

The CHI paper established the problem and proposed the framework conceptually. But proposing something is different from proving it works. So after publication, I ran a follow-up Wizard-of-Oz study — testing our reverse-engineering approach directly against standard high-fidelity references with real novice designers.


Participants were asked to sketch a complex mobile flow — a group airport ticketing feature — under two sequential conditions.

Stage A: Control

Users (Learners)

Stage A: Control

Participants received only high-fidelity app references — real screens from Uber and DoorDash. No annotations, no abstraction. Just the finished product as inspiration.

Participants received only high-fidelity app references — real screens from Uber and DoorDash. No annotations, no abstraction. Just the finished product as inspiration.

Participants received AI-generated low-fidelity abstractions of the same interfaces, paired with expert-level design annotations explaining the structural rationale.

Participants received AI-generated low-fidelity abstractions of the same interfaces, paired with expert-level design annotations explaining the structural rationale.

Stage B: Intervention

Admins (MBA Saff)

Stage B: Intervention

Blueprint Team 2024-25
Blueprint Team 2024-25

6 - FINDINGS

6 - FINDINGS

6 - FINDINGS

What changed when we stripped the visuals away

From copying to understanding

From copying to understanding

From copying to understanding

In Stage A, participants copied specific traits line-for-line like iconography, layout shapes, even platform-specific patterns that didn't belong in their context. In Stage B, with the lowest-fidelity wireframes and written rationale, something different happened: participants ignored the irrelevant visual details and transferred the structural concept instead.

In Stage A, participants copied specific traits line-for-line like iconography, layout shapes, even platform-specific patterns that didn't belong in their context. In Stage B, with the lowest-fidelity wireframes and written rationale, something different happened: participants ignored the irrelevant visual details and transferred the structural concept instead.

Stage A

Stage B

Text mattered more than visuals

Text mattered more than visuals

Text mattered more than visuals

A finding that surprised us: participants consistently preferred the lowest-fidelity visual paired with dense, well-written annotations over un-annotated wireframes. Stripping color and styling removed the distraction — their attention narrowed onto flow and information grouping. And learning the formal vocabulary ("sticky headers," "progressive disclosure," "avatar stacks") gave them language to reason about structure systematically, not just feel their way through it.

A finding that surprised us: participants consistently preferred the lowest-fidelity visual paired with dense, well-written annotations over un-annotated wireframes. Stripping color and styling removed the distraction — their attention narrowed onto flow and information grouping. And learning the formal vocabulary ("sticky headers," "progressive disclosure," "avatar stacks") gave them language to reason about structure systematically, not just feel their way through it.

AI design tools optimized for speed actively work against learning. The more polished the output, the more novices fixate on surface and skip structure. The intervention is not more AI — it's better-designed AI that forces engagement with the structural logic professionals use every day.

AI design tools optimized for speed actively work against learning. The more polished the output, the more novices fixate on surface and skip structure. The intervention is not more AI — it's better-designed AI that forces engagement with the structural logic professionals use every day.

7 - REFLECTION

7 - REFLECTION

7 - REFLECTION

What I took from this

What I took from this

What I took from this

1*

Research changes how you design

Running this study made me a better practitioner. Watching novices struggle helped me understand my own habits — and question which ones I'd actually learned vs. absorbed from tools doing the thinking for me

1*

Research changes how you design

Running this study made me a better practitioner. Watching novices struggle helped me understand my own habits — and question which ones I'd actually learned vs. absorbed from tools doing the thinking for me

1*

Research changes how you design

Running this study made me a better practitioner. Watching novices struggle helped me understand my own habits — and question which ones I'd actually learned vs. absorbed from tools doing the thinking for me

2*

The best design tools teach, not just do

The most valuable design tool isn't the one that makes the best output fastest. It's the one that leaves you more capable after using it than before. That's a design principle I now apply to every product I work on.

2*

The best design tools teach, not just do

The most valuable design tool isn't the one that makes the best output fastest. It's the one that leaves you more capable after using it than before. That's a design principle I now apply to every product I work on.


3*

Durability over novelty

The gamification decision taught me to ask not just “will this work at launch?” but “will it still work in year two without intervention?” I’ll bring that question to every project.

Thanks for stopping by!

If you have any questions don't hesitate to reach out. Have a wonderful day!

© Veronica Vasquez. 2026

Thanks for stopping by!

If you have any questions don't hesitate to reach out. Have a wonderful day!

© Veronica Vasquez. 2026

Thanks for stopping by!

If you have any questions don't hesitate to reach out.

Have a wonderful day!

© Veronica Vasquez. 2026

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